Palm Heroes (2010)

No, it’s not a porn review, just a short iPhone game review. It’s late and I’ve being playing the stupid game for the past few hours, listening to podcasts. There’s a bunch of things to review—a new board game we picked up today, Gemlock, the new expansion to Thunderstone or Louie (watch it, it’s on FX, the last one about God was one of the best things on TV this month. While we’re at it, tonight’s Mad Men should net Elizabeth Moss and Jon Hamm Emmys. Best episode of the season. Rubicon was good as well.)
Enough rambling…

Palm Heroes is a complete clone of Heroes of Might and Magic 3, a PC game circa 1999.
That’s really all I got, but it’s completely true. The iPhone is a perfect platform for a decade old games. My only complaint is that it’s some what hard to get my hero to go where I’d like because much of the treasures or enemies are close together.
That’s it. I’d rate this review a two. Unless you were a huge fanatic of HOMM 3 and own an iPhone or iPad, then it’s a five. And you’re welcome.

Oh, the game has a multiplayer mode, a small community behind it (apparently, it was the number one RPG in Russia, as the Russian sister site proclaims), a ton of small to large maps, but no cohesive single player story. As a single player, it’s hard to know where to start. And like HOMM 3, the maps vary from super easy to impossible even with an easy to hard difficulty setting per map.

– Posted using BlogPress from my iPad